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Aneesh Mussim

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Building intelligent systems that solve real-world problems

Open to full-time opportunities in AI/ML & Software Engineering

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πŸŽ“ About Me

Computer Science Graduate

Virginia Commonwealth University β€’ Class of December 2024

I'm a passionate Computer Science graduate with a deep love for AI and machine learning. I'm constantly driven to explore emerging technologies and love building intelligent systems that solve real-world problems.

Beyond Code

Lifting
Basketball
Design
PokΓ©mon

When I'm not coding, you'll find me in the gym, on the court, or gaming β€” PokΓ©mon and The Last of Us are my go-to titles (shoutout to Arcanine πŸ”₯).

My Mission

My goal is to grow into a dynamic AI/ML engineer, blending logic and creativity to shape the future of technology. I'm passionate about creating impactful software that makes a difference in people's lives.

🎯 Currently Open to Full-Time Roles

AI/ML β€’ Software Engineering β€’ Research Positions

What I Bring

AI-Powered Applications
Full-Stack Solutions
Technical Leadership
Creative Problem-Solving

πŸ’» Skills & Technologies

Hover to pause β€’ Click to learn more

Java Java
Python Python
JavaScript JavaScript
C C
C# C#
MySQL MySQL
React React
React Native React Native
Flask Flask
Unity Unity
Docker Docker
AWS Cloud AWS Cloud
Amazon Bedrock Amazon Bedrock
Git Git
GitHub Actions GitHub Actions
TensorFlow TensorFlow
scikit-learn scikit-learn
SageMaker SageMaker
Ollama Ollama
FAISS FAISS
LangChain LangChain
Agile
User-Centered Design
User Research
Java Java
Python Python
JavaScript JavaScript
React React
Docker Docker
AWS Cloud AWS Cloud
Skill Name 0%
Beginner

πŸš€ Professional Experience

Insicloud | AI/ML Intern

  • Developed and deployed AI/ML models focused on improving data accuracy, readability, and interpretability across business use cases.
  • Built and curated large-scale training datasets to support robust machine learning performance.
  • Implemented intelligent evaluation systems using agentic AI to automate decision-making and increase efficiency.
  • Python
  • Bedrock
  • Flask
  • React
  • Ollama
  • LangChain
  • Docker

Virginia Commonwealth University – CS Department | Teaching Assistant

  • Guided students through Java programming assignments and theoretical concepts in computer science courses.
  • Conducted tutoring sessions, reviewed code, and provided constructive feedback on assignments.
  • Collaborated with faculty to develop teaching materials and improve student learning outcomes.
  • Java
  • Mentoring
  • Git

Bank of America | Software Development Intern

  • Developed a cross-platform mobile app using React Native aimed at enhancing financial literacy for college students.
  • Led user research efforts and applied feedback to optimize the app's UI/UX and engagement.
  • Successfully deployed the application on both iOS and Android platforms.
  • React Native
  • Flask
  • SQLite
  • CI/CD
  • Figma
  • User Testing

Capital One | Capstone Project

  • Built a real-time cybersecurity event pipeline using AWS services and Datadog's Vector for secure log processing.
  • Applied natural language processing (NLP) and Synthetic Data Vault to simulate and analyze potential security threats.
  • Collaborated with a multi-disciplinary team to deliver a production-ready solution for incident analysis.
  • AWS Lambda
  • Kinesis
  • SQL
  • NLP
  • Vector
  • Raspberry Pi

Virginia Commonwealth University – VCU Software for Social Good (VIP Project)

  • Worked with a team to design a JavaScript-based website aimed at improving night-time student transportation safety on campus.
  • Implemented features such as real-time bus tracking, user-friendly schedules, emergency alerts, and account security.
  • Focused on enhancing campus accessibility and safety through practical software solutions.
  • JavaScript
  • React
  • Flask
  • REST API
  • UI/UX

Virginia Commonwealth University – CS Department | Peer Tutor

  • Assisted students with introductory Java programming labs, debugging, and foundational computer science concepts.
  • Held regular support sessions to guide students through their coursework and enhance their understanding of Java.
  • Strengthened personal programming skills while helping peers succeed academically.
  • Java
  • Teaching
  • Debugging

πŸ“ Projects

Proposal Scanner

Proposal Scanner Prototype

May 2025
  • AI-powered document scanner designed to detect and summarize immigration-related proposal documents using OCR and NLP.
  • Built with Flask and integrated with AWS Textract, FAISS, and LLM summarization for hybrid structured/unstructured document analysis.
  • Supports both local and S3-based scanning, highlights structured fields, uses keyword boosting, and flags ambiguous cases.
  • Includes FAISS document classification, LLM summary generation, dynamic frontend UI with toggle panels, and scan history logging.
Click for Repo
Solo Leveling Task App

Solo Leveling Task App

May 2025
  • Inspired by the Solo Leveling anime, this gamified productivity app helps users build daily habits through quests and XP leveling.
  • Built with React Native and Flask backend; supports user-specific core tasks, daily AI-generated quests, and XP/streak tracking.
  • Features LangChain + Ollama integration to suggest real-life quests based on goal and streak, with caching and async-safe logic.
  • Includes checkable core tasks, level-based titles, streak rewards, animated progress UI, and local persistence per user.
Click for Repo
Court Deadline Tracker

Court Deadline Tracker

Apr 2025
  • Built a legal productivity tool using Flask and React that helps attorneys track and manage court deadlines with natural language input.
  • Integrated Google Calendar API and OAuth2 to allow per-user syncing of deadlines and automatic event creation with reminders.
  • Implemented intelligent parsing using regex, spaCy NER, and AI fallback via Ollama to support inputs like "Reply due 10 days after April 1."
  • Enabled real-time email alerts, edit/delete syncing with calendar, and a clean, mobile-friendly UI with calendar view and filters.
Click for Repo
Pomodoro Timer

Pomodoro Timer with Motivation

Feb 2025
  • Developed a Pomodoro timer using React for the frontend and Flask for the backend to promote productivity and focus.
  • Animated a running character and implemented motivational texts to keep users engaged during sessions.
  • Showcased creative use of UI/UX, animation, and media integration in a time-tracking productivity tool.
Click for Repo
Clothing Consulting Robot

Clothing Consulting Robot

Jul 2024
  • Automated a weather-based clothing suggestion system using UiPath and web automation.
  • Integrated web scraping to retrieve real-time weather conditions and suggest appropriate attire.
  • Enhanced decision-making flow by combining automation, logic, and real-world practicality.
Click for Repo
Fitness Tracker App

Fitness Tracker App

Dec 2024
  • Built a full-stack fitness tracking web app using React (frontend), Flask (backend), and MySQL for data storage.
  • Created RESTful APIs for seamless data handling and dynamic dashboard updates.
  • Containerized the app using Docker for easy deployment, scalability, and environment consistency.
Click for Repo
Video Game Store Web Application

Video Game Store Web Application

May 2024
  • Designed a full-stack eCommerce platform allowing users to browse, purchase, and review video games.
  • Built the frontend using HTML, CSS, and JavaScript with a focus on responsive design and user experience.
  • Implemented backend functionality using PHP and MySQL to manage users, inventory, and transaction logs.
  • Used Docker to containerize the app, and Git/GitHub for version control and collaboration.
Click for Repo
Venom Run

Venom Run

2019
  • Venom Run is a symbiote-themed endless runner that pushes the chaos and speed of the Flash Run series into overdrive.
  • Designed tight movement mechanics, reactive enemy logic, and eerie visual effects using Unity and C#.
  • Used Photoshop to animate symbiote-inspired sprites, and implemented layered parallax backgrounds to heighten immersion.
  • This project was a creative deep dive into darker aesthetics, player tension, and the art of fast-paced level design.
Click to Play
Projectiles

Projectiles

2019
  • Projectiles is a 2D sprite-based fighting game where characters from across pop culture launch signature projectile attacks.
  • Created animated attack sequences in Photoshop and scripted combat logic, character switching, and projectile physics in Unity with C#.
  • Fine-tuned hitboxes, visual feedback, and stage transitions to make gameplay feel responsive and arcade-authentic.
  • This was my first time building combat systems, and it taught me how to merge animation, logic, and gameplay flow into a single design.
Click to Play
Flash Run 2

Flash Run 2

2017
  • Flash Run 2 expanded on everything I learned from building the original: smoother animations, smarter enemies, and a more polished user experience.
  • Introduced background music, a progressive difficulty curve, and enhanced VFX to make every sprint feel cinematic and satisfying.
  • Refactored earlier C# scripts to optimize performance and cleaned up animations with frame-perfect transitions from Photoshop.
  • This sequel gave me confidence in iteration β€” how much better a project can get with more experience and creative vision.
Click to Play
Flash Run

Flash Run

2017
  • Flash Run was where it all started β€” my very first programming project, built with Unity and C# during high school.
  • A 2D endless runner inspired by The Flash and Mega Man sprites, featuring basic projectile mechanics and reactive obstacles.
  • I used sprite sheets to hand-animate movement states, coded hit detection and game logic, and watched my ideas come alive on screen.
  • It wasn't perfect β€” but building this game lit the spark that made me fall in love with creating things through code. Everything else started here.
Click to Play

πŸ“œ Certifications

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